Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Suffered a deep tragedy. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Gained a contact. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Nearly killed. |
5 |
33 |
Became a Entertainer (Performer). |
5 |
36 |
Join homeworld’s celebrity circles |
5 |
36 |
Gain a contact |
6 |
37 |
Continued as Entertainer (Performer). |
6 |
39 |
Gain a patron in the arts. Gain an Ally |
6 |
41 |
Promoted to Entertainer (Performer) rank 1. |
7 |
41 |
Continued as Entertainer (Performer). |
7 |
43 |
Refused to criticise a questionable political leader on Maybell Edye's homeworld. |
7 |
45 |
Promoted to Entertainer (Performer) rank 2. |
8 |
45 |
Continued as Entertainer (Performer). |
8 |
48 |
An investigation, tour, project or expedition goes wrong, stranding Maybell Edye far from home. |
9 |
48 |
Became a Citizen (Colonist). |
9 |
52 |
Maybell Edye's business expands, Maybell Edye's corporation grows, or the colony thrives. |
9 |
52 |
Forced to muster out. |