Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Nearly killed. Owe 20,000 for medical bills. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Attempted a risky adventure and was sent to prison. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Became a Prisoner (Thug). |
4 |
31 |
Vocational Training. |
5 |
34 |
Switched to Prisoner (Inmate) with previous rank. |
5 |
36 |
Assigned to difficult or backbreaking labour. |
5 |
38 |
Promoted to Prisoner (Inmate) rank 1. |
6 |
38 |
Switched to Prisoner (Fixer) with previous rank. |
6 |
42 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
42 |
Returned to Prisoner (Inmate). |
7 |
44 |
The warden takes an interest in Meda Remmington's case. |
7 |
46 |
Promoted to Prisoner (Inmate) rank 2. |
7 |
46 |
Paroled from prison. |
8 |
46 |
Became a Merchant (Broker). |
8 |
50 |
Meda Remmington's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
50 |
Promoted to Merchant (Broker) rank 1. |