Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
23 |
Became a Scholar (Scientist). |
3 |
25 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 |
27 |
Promoted to Scholar (Scientist) rank 1. |
4 |
27 |
Voluntarily left Scientist |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
28 |
Someone more charismatic but less devout than Mertie Jones has become Mertie Jones's superior. |
5 |
31 |
Continued as Believer (Missionary/Humanitarian). |
5 |
34 |
Mertie Jones accepted an offer of inducements to betray Mertie Jones's faith. Gain 320,000 in cash. |
6 |
35 |
Failed to qualify for Cavalry (Army). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
39 |
Attempted a risky adventure and was injured. |
6 |
39 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
40 |
Mertie Jones do not know what happened to Mertie Jones. There is a gap in Mertie Jones's memory. |
8 |
40 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
8 |
43 |
Moved to a new world. |
9 |
44 |
Voluntarily left Mainstream Believer |
9 |
44 |
Returned to Drifter (Wanderer). |
9 |
46 |
Find valuable salvage. |
9 |
48 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Drifter (Wanderer). |
10 |
50 |
Amnesia. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |