Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Risk Metta Douglas's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
A good deal ensures Metta Douglas is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Gained a contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Imperial trade restrictions force Metta Douglas out of business. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Became a Scout (Courier). |
5 |
36 |
Spend several years jumping from world to world in Metta Douglas's scout ship. |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
When dealing with an alien race, Metta Douglas botch an opportunity to gather extra intelligence about them. |
6 |
41 |
Scarred. Owe 5,000 for medical bills. |
7 |
42 |
Continued as Scout (Courier). |
7 |
43 |
Spend several years jumping from world to world in Metta Douglas's scout ship. |
7 |
46 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
46 |
Continued as Scout (Courier). |
8 |
48 |
Metta Douglas inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
48 |
Became a Citizen (Colonist). |
9 |
49 |
Birth or Death involving a family member or close friend. |
9 |
52 |
Promoted to Citizen (Colonist) rank 1. |