Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Established a network of contacts. Gain 1 contacts. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Uncover a major conspiracy against Metta Paul's employers. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
30 |
Became a Entertainer (Artist). |
4 |
33 |
Join homeworld’s celebrity circles |
4 |
34 |
Promoted to Entertainer (Artist) rank 1. |
5 |
34 |
Continued as Entertainer (Artist). |
5 |
37 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
5 |
38 |
Promoted to Entertainer (Artist) rank 2. |
6 |
38 |
Continued as Entertainer (Artist). |
6 |
39 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
7 |
39 |
Became a Merchant (Free Trader). |
7 |
42 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
47 |
Moved to a new world. |
8 |
47 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
47 |
Continued as Merchant (Free Trader). |
9 |
48 |
Imperial trade restrictions force Metta Paul out of business. |
10 |
48 |
Became a Drifter (Wanderer). |
10 |
52 |
Metta Paul run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |