Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
A job goes wrong, forcing Mittie Grant to flee off-planet. |
2 |
21 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
24 |
Opponents of Mittie Grant's belief system ambush Mittie Grant. |
2 |
24 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Became a Citizen (Worker). |
3 |
28 |
Mittie Grant gain experience in a technical field as a computer operator or surveyor. |
3 |
28 |
Promoted to Citizen (Worker) rank 1. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
31 |
Mittie Grant befriend a superior in the corporation or the colony. |
4 |
32 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
33 |
A new romantic starts. Gain an Ally. |
5 |
36 |
Promoted to Citizen (Worker) rank 3. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
38 |
Mittie Grant's business expands, Mittie Grant's corporation grows, or the colony thrives. |
6 |
40 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
43 |
Political upheaval strikes Mittie Grant's homeworld, and Mittie Grant is caught up in the revolution. |
8 |
44 |
Voluntarily left Worker |
8 |
44 |
Failed to qualify for Artist (Entertainer). |
8 |
44 |
Became a Drifter (Wanderer). |
8 |
48 |
Mittie Grant run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
48 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
9 |
51 |
Opponents of Mittie Grant's belief system ambush Mittie Grant. |
9 |
51 |
Scarred. Owe 5,000 for medical bills. |