Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
Suffered a deep tragedy. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Failed to qualify for Corporate Agent (Agent). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Severely injured. |
2 |
25 |
Gain Enemy if Mittie Hand don't already have one. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
27 |
Contact with Government. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
33 |
Mittie Hand run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Became a Scout (Explorer). |
5 |
37 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Mittie Hand refuse to secretly provide religious rites for a dying leader or noble, because they do not share Mittie Hand's faith. |
7 |
41 |
Continued as Believer (Missionary/Humanitarian). |
7 |
45 |
Mittie Hand come into conflict with a splinter group Mittie Hand's own religion which maintains Mittie Hand's version is the wrong one. Gain 1 Rivals. |
8 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
45 |
Retired at age 45. |
8 |
45 |
Retired. |
8 |
46 |
Accused of a crime. |
9 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |