Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Hard times caused by a lack of interstellar trade costs Na Miin's job. |
2 |
22 |
Became a Scout (Courier). |
2 |
25 |
Na Miin's ship is damaged, and Na Miin have to hitch-hike Na Miin's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 5 Contacts. Gain 1 Enemies. |
3 |
25 |
Became a Merchant (Free Trader). |
3 |
27 |
A good deal ensures Na Miin is living the high life for a few years. |
3 |
29 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
32 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
32 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
34 |
Gained a contact. |
5 |
36 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
36 |
Continued as Navy (Line/Crew). |
6 |
40 |
Na Miin foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
40 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Engineer/Gunner (Navy). |
7 |
40 |
Continued as Navy (Line/Crew). |
7 |
42 |
Na Miin join a gambling circle on board. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Failed to qualify for Engineer/Gunner (Navy). |
8 |
44 |
Continued as Navy (Line/Crew). |
8 |
47 |
Na Miin foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
8 |
48 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
9 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Voluntarily left Line/Crew |
9 |
48 |
Retired. |
9 |
51 |
Gained a contact. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |