Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
A good deal ensures Nelle Norman is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Given advanced training in a specialist field |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Intelligence (Agent). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
32 |
Victim of a crime |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Attempted a risky adventure and was injured. |
5 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
42 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
43 |
Survived a risky adventure but gained nothing. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Returned to Merchant (Broker). |
8 |
50 |
Embroiled in legal trouble. |
8 |
50 |
Forced to muster out. |