Retired Crewman Nellie Miller  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 52 F 1 (-2) 1 (-2) 1 (-2) 11 (1) 7 (0) 5 (-1)111B75
Zealous, Sympathetic, Discreet
 
Skills
Art (Creative/Exotic Media) 1
Art (Creative/Visual Media) 1
Astrogation 1
Broker 2
Deception 0
Drive 0
Electronics 0
Engineer (J-drive) 1
Gambler 1
Gun Combat (Archaic) 1
Gunner 0
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Persuade 1
Profession (Sports/Racquet Sports) 1
Science (Social Sciences) 0
Steward 0
Streetwise 0
CareerAssignmentTitleRankTerms
Citizen Worker 01
Drifter Scavenger 02
Navy Line/Crew Crewman01
Drifter Wanderer 02
Entertainer Artist 11
Merchant Broker 24
 
Name Type Affinity Enmity Power Influence Species
Cindy Sherris Ally 3 0 0 1 Darrian, Imperium (F/38)
Cindy Sherris has negatively life-changing event.
Kate Edwards Ally 3 0 2 2 Darrian, Imperium (F/20)
Kate Edwards gained power at the expense of a third party who now blames the character.
Jewell Buckman Enemy 0 5 5 3 Darrian, Imperium (F/70)
Jewell Buckman gains in power.
Jewell Buckman gained power at the expense of a third party who now blames the character.
Jewell Buckman gains in power.
Rachael Snyder Enemy 0 1 3 2 Darrian, Imperium (F/33)
Aoo'eis Hleileaoaw Enemy 0 1 2 6 Aslan (F/19)
 
Term Age History
1 18 Became a Citizen (Worker).
1 21 Hard times caused by a lack of interstellar trade costs Nellie Miller Nellie Miller's job.
2 21 Failed to qualify for Ground Assault (Marine).
2 21 Became a Drifter (Scavenger).
2 22 Nellie Miller run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 22 Failed to qualify for Merchant Academy.
3 22 Submitted to the draft.
3 22 Became a Navy (Line/Crew) with the new title Crewman.
3 26 Advanced training in a specialist field.
4 26 Voluntarily left Line/Crew
4 26 Failed to qualify for Merchant Academy.
4 26 Switched to Drifter (Wanderer).
4 29 Nellie Miller run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 29 Became a Entertainer (Artist).
5 30 Gain a patron in the arts. Gain an Ally
5 33 Promoted to Entertainer (Artist) rank 1.
6 33 Voluntarily left Artist
6 33 Returned to Drifter (Wanderer).
6 34 Suffer from a life-threatening illness.
7 34 Failed to qualify for Merchant Academy.
7 34 Returned to Drifter (Scavenger).
7 36 Suffer from a life-threatening illness.
8 36 Became a Merchant (Broker).
8 40 Befriend a useful ally in one sphere. Gain an Ally.
8 40 Promoted to Merchant (Broker) rank 1.
9 40 Continued as Merchant (Broker).
9 44 Risk Nellie Miller's fortune on a possibility lucrative deal and win.
10 44 Aging Crisis. Owe 50,000 for medical bills.
10 44 Retired at age 44.
10 44 Continued as Merchant (Broker).
10 48 Promoted to Merchant (Broker) rank 2.
11 48 Aging Crisis. Owe 40,000 for medical bills.
11 48 Continued as Merchant (Broker).
11 52 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
12 52 Aging Crisis. Owe 30,000 for medical bills.
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