Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Hard times caused by a lack of interstellar trade costs Nellie Miller Nellie Miller's job. |
2 |
21 |
Failed to qualify for Ground Assault (Marine). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
22 |
Nellie Miller run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Failed to qualify for Merchant Academy. |
3 |
22 |
Submitted to the draft. |
3 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
26 |
Advanced training in a specialist field. |
4 |
26 |
Voluntarily left Line/Crew |
4 |
26 |
Failed to qualify for Merchant Academy. |
4 |
26 |
Switched to Drifter (Wanderer). |
4 |
29 |
Nellie Miller run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Became a Entertainer (Artist). |
5 |
30 |
Gain a patron in the arts. Gain an Ally |
5 |
33 |
Promoted to Entertainer (Artist) rank 1. |
6 |
33 |
Voluntarily left Artist |
6 |
33 |
Returned to Drifter (Wanderer). |
6 |
34 |
Suffer from a life-threatening illness. |
7 |
34 |
Failed to qualify for Merchant Academy. |
7 |
34 |
Returned to Drifter (Scavenger). |
7 |
36 |
Suffer from a life-threatening illness. |
8 |
36 |
Became a Merchant (Broker). |
8 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
40 |
Promoted to Merchant (Broker) rank 1. |
9 |
40 |
Continued as Merchant (Broker). |
9 |
44 |
Risk Nellie Miller's fortune on a possibility lucrative deal and win. |
10 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
44 |
Retired at age 44. |
10 |
44 |
Continued as Merchant (Broker). |
10 |
48 |
Promoted to Merchant (Broker) rank 2. |
11 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
48 |
Continued as Merchant (Broker). |
11 |
52 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
12 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |