Nellie Moore  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 52 F 5 (-1) 6 (0) 1 (-2) 9 (1) 6 (0) 8 (0)561968
Whimsical, Vibrant hair color, Constantly dirty hands
 
Skills
Animals 0
Athletics (Endurance) 1
Athletics (Strength) 2
Carouse 0
Flyer 0
Investigate 1
Melee (Blade) 1
Melee (Unarmed) 3
Profession (Spacer) 0
Seafarer 0
Stealth 0
Streetwise 0
Survival 2
CareerAssignmentTitleRankTerms
Drifter Barbarian 11
Prisoner Fixer 12
Prisoner Thug 13
Prisoner Inmate 12
 
Name Type Affinity Enmity Power Influence Species
Elmo Bryant Contact 3 1 1 1 Answerin (M/58)
Elmo Bryant has life-changing event that creates new responsibilities.
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 19 Attempted a risky adventure and was sent to prison.
1 22 Promoted to Drifter (Barbarian) rank 1.
2 22 Became a Prisoner (Fixer).
2 24 Hire a new lawyer.
3 26 Switched to Prisoner (Thug) with previous rank.
3 27 Parole hearing.
4 30 Continued as Prisoner (Thug).
4 33 Disgraced. Word of Nellie Moore's criminal past reaches Nellie Moore's homeworld.
5 34 Continued as Prisoner (Thug).
5 35 Hire a new lawyer.
5 38 Promoted to Prisoner (Thug) rank 1.
6 38 Switched to Prisoner (Inmate) with previous rank.
6 41 The warden takes an interest in Nellie Moore's case.
7 42 Continued as Prisoner (Inmate).
7 45 Scarred. Fully recovered. Owe 10,000 for medical bills.
8 46 Returned to Prisoner (Fixer).
8 50 Make friends with another inmate; gain them as a Contact.
8 50 Promoted to Prisoner (Fixer) rank 1.
8 50 Paroled from prison.
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