Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
Nettie Hughes is blamed for an accident that causes the death of several crew members. Nettie Hughes's guilt drives Nettie Hughes to excel. |
3 |
24 |
Failed to qualify for Pirate (Rogue). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
26 |
Betrayed by a friend. One of Nettie Hughes's Contacts or Allies betrays Nettie Hughes, ending Nettie Hughes's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Failed to qualify for Star Marine (Marine). |
4 |
26 |
Switched to Drifter (Wanderer). |
4 |
27 |
Nettie Hughes run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
27 |
Failed to qualify for Cavalry (Army). |
5 |
27 |
Switched to Drifter (Scavenger). |
5 |
31 |
Survived a risky adventure but gained nothing. |
5 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
31 |
Continued as Drifter (Scavenger). |
6 |
32 |
Attacked by enemies that Nettie Hughes easily defeat. |
6 |
32 |
Gain Enemy if Nettie Hughes don't already have one. |
6 |
35 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
35 |
Continued as Drifter (Scavenger). |
7 |
38 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
8 |
38 |
Entered Merchant Academy with the Business curriculum. |
8 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
42 |
Graduated. |
9 |
42 |
Became a Merchant (Broker). |
9 |
42 |
Promoted to Merchant (Broker) rank 1. |
9 |
45 |
Gained a contact. |
10 |
46 |
Continued as Merchant (Broker). |
10 |
48 |
Bankrupted by a rival. Gain the other trader as a Rival. |
10 |
50 |
Promoted to Merchant (Broker) rank 2. |