Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Betrayed by a friend. One of Nevada Jennings's Contacts or Allies betrays Nevada Jennings, ending Nevada Jennings's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
29 |
Nevada Jennings have been following false teachings! |
4 |
29 |
Failed to qualify for Ground Assault (Marine). |
4 |
29 |
Returned to Drifter (Wanderer). |
4 |
33 |
Attempted a risky adventure and was wildly successful. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
35 |
Birth or Death involving a family member or close friend. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Failed to qualify for Thief (Rogue). |
6 |
37 |
Switched to Drifter (Scavenger). |
6 |
41 |
Nevada Jennings run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
41 |
Failed to qualify for Journalist (Entertainer). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
45 |
Embroiled in legal trouble. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
49 |
Forced to muster out. |