Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Study Diplomat as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
25 |
Moved to a new world. |
3 |
26 |
Voluntarily left Line/Crew |
3 |
26 |
Became a Merchant (Free Trader). |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
A series of bad deals and decisions force Norah Roan into bankruptcy. Norah Roan salvages what Norah Roan can. |
5 |
34 |
Became a Scout (Surveyor). |
5 |
38 |
Norah Roan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Norah Roan fail to help. Gain an Enemy. |
5 |
38 |
Severely injured. Owe 20,000 for medical bills. |
5 |
38 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Explorer (Scout). |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
44 |
Spend several years jumping from world to world in Norah Roan's scout ship. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Switched to Merchant (Broker). |
8 |
50 |
Norah Roan's business or ship thrives. |
8 |
50 |
Promoted to Merchant (Broker) rank 1. |