Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Omie Bethune inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Became a Citizen (Worker). |
2 |
26 |
Moved to a new world. |
3 |
26 |
Voluntarily left Worker |
3 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
32 |
Omie Bethune join a gambling circle on board. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
36 |
Gained a contact. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
39 |
Omie Bethune foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
42 |
Voluntarily left Line/Crew |
7 |
42 |
Switched to Citizen (Colonist). |
7 |
44 |
Omie Bethune is rewarded for Omie Bethune's diligence or cunning. |
7 |
46 |
Promoted to Citizen (Colonist) rank 1. |
8 |
46 |
Continued as Citizen (Colonist). |
8 |
50 |
Advanced training in a specialist field. |
8 |
50 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |