Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Ottie Holland run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Betrayed by a friend. One of Ottie Holland's Contacts or Allies betrays Ottie Holland, ending Ottie Holland's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Failed to qualify for Army Support (Army). |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
35 |
Ottie Holland do not know what happened to Ottie Holland. There is a gap in Ottie Holland's memory. |
6 |
35 |
Failed to qualify for Surveyor (Scout). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Scout (Courier). |
6 |
36 |
Ottie Holland have no idea what happened to Ottie Holland – they found Ottie Holland's ship drifting on the fringes of friendly space. |
7 |
36 |
Became a Scholar (Physician). |
7 |
38 |
Make a breakthrough in Ottie Holland's field. |
7 |
40 |
Promoted to Scholar (Physician) rank 1. |
8 |
40 |
Continued as Scholar (Physician). |
8 |
42 |
Good fortune |
8 |
44 |
Promoted to Scholar (Physician) rank 2. |
9 |
44 |
Continued as Scholar (Physician). |
9 |
48 |
Make a breakthrough in Ottie Holland's field. |
9 |
48 |
Promoted to Scholar (Physician) rank 3. |
10 |
48 |
Continued as Scholar (Physician). |
10 |
51 |
Win a prestigious prize for Ottie Holland's work. |
10 |
52 |
Forced to continue current assignment. |
10 |
52 |
Promoted to Scholar (Physician) rank 4. |