Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
23 |
Ottilie Remmington retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
25 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
3 |
25 |
Continued as Believer (Mainstream Believer). |
3 |
27 |
Ottilie Remmington accepted an offer of inducements to betray Ottilie Remmington's faith. Gain 170,000 in cash. |
4 |
29 |
Failed to qualify for Enforcer (Rogue). |
4 |
29 |
Switched to Drifter (Scavenger). |
4 |
31 |
Find valuable salvage. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
37 |
Ottilie Remmington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
37 |
Failed to qualify for Merchant Academy. |
6 |
37 |
Switched to Drifter (Wanderer). |
6 |
39 |
Attacked by enemies that Ottilie Remmington easily defeat. |
6 |
39 |
Gain Enemy if Ottilie Remmington don't already have one. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
44 |
Attempted a risky adventure and was sent to prison. |
8 |
45 |
Became a Prisoner (Inmate). |
8 |
47 |
Attmped but failed to save a guard or prison officer. |
8 |
47 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
49 |
Promoted to Prisoner (Inmate) rank 1. |