Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
22 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
24 |
One of Pa-Febepeb's pieces of art is stolen, and the investigation brings Pa-Febepeb into the criminal underworld. |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
29 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
3 |
30 |
Promoted to Entertainer (Performer) rank 3. |
4 |
30 |
Voluntarily left Performer |
4 |
30 |
Became a Scout (Surveyor). |
4 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Courier) with previous rank. |
5 |
37 |
Psychologically damaged by Pa-Febepeb's time in the scouts. |
6 |
37 |
Failed to qualify for Free Trader (Merchant). |
6 |
37 |
Became a Drifter (Barbarian). |
6 |
41 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
41 |
Continued as Drifter (Barbarian). |
7 |
45 |
Pa-Febepeb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
45 |
Entered Merchant Academy with the Business curriculum. |
8 |
48 |
Spent the college years partying. |
8 |
49 |
Graduated with honors. |