Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Spend several years jumping from world to world in Pamela Foster's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Pamela Foster have no idea what happened to Pamela Foster – they found Pamela Foster's ship drifting on the fringes of friendly space. |
3 |
26 |
Became a Citizen (Corporate). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Became a Entertainer (Journalist). |
4 |
31 |
Invited to take part in a controversial event or exhibition that injures Pamela Foster's social standing. |
4 |
32 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
5 |
32 |
Continued as Entertainer (Journalist). |
5 |
33 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
6 |
33 |
Failed to qualify for Merchant Academy. |
6 |
33 |
Became a Drifter (Scavenger). |
6 |
37 |
Attacked by enemies that Pamela Foster easily defeat. |
6 |
37 |
Gain Enemy if Pamela Foster don't already have one. |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
40 |
Offered job by a patron. Now owe him a favor. |
7 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
41 |
Failed to qualify for Intelligence (Agent). |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Became a Navy (Line/Crew) with the new title Crewman. |
8 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
45 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
9 |
45 |
Voluntarily left Line/Crew |
9 |
45 |
Switched to Drifter (Wanderer). |
9 |
49 |
Pamela Foster do not know what happened to Pamela Foster. There is a gap in Pamela Foster's memory. |
10 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
49 |
Retired at age 49. |