Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
A series of bad deals and decisions force Patsy McNab into bankruptcy. Patsy McNab salvages what Patsy McNab can. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Attempted a risky adventure and was wildly successful. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Offered job by a patron. Now owe him a favor. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Became a Rogue (Thief). |
4 |
33 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
5 |
33 |
Became a Noble (Dilettante) with the new title Wastrel. |
5 |
36 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
37 |
Promoted to Noble (Dilettante) rank 1. |
6 |
37 |
Continued as Noble (Dilettante). |
6 |
38 |
Become deeply involved in politics on Patsy McNab's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
41 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Failed to qualify for Diplomat (Noble). |
7 |
41 |
Continued as Noble (Dilettante). |
7 |
44 |
Patsy McNab make an alliance with a powerful and charismatic noble, who becomes an Ally. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Failed to qualify for Journalist (Entertainer). |
8 |
45 |
Switched to Drifter (Barbarian). |
8 |
47 |
Patsy McNab run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
51 |
Patsy McNab retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |