Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Peyton Mcandrew's scout ship is one of the first on the scene to rescue the survivors of a disaster but Peyton Mcandrew fail to help. Gain an Enemy. |
1 |
22 |
Scarred. Owe 5,000 for medical bills. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Merchant (Broker). |
2 |
25 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
33 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
37 |
Opponents of Peyton Mcandrew's belief system ambush Peyton Mcandrew. |
5 |
37 |
Lost eye or limb. Owe 5,000 for medical bills. |
6 |
37 |
Became a Entertainer (Performer). |
6 |
40 |
A new romantic starts. Gain an Ally. |
6 |
41 |
Promoted to Entertainer (Performer) rank 1. |
7 |
41 |
Continued as Entertainer (Performer). |
7 |
43 |
Criticised a questionable political leader on Peyton Mcandrew's homeworld, causing his downfall. Gain an Enemy |
7 |
43 |
Severely injured. Owe 5,000 for medical bills. |
7 |
45 |
Promoted to Entertainer (Performer) rank 2. |
8 |
45 |
Continued as Entertainer (Performer). |
8 |
49 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |