Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
2 |
22 |
Continued as Drifter (Barbarian). |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Betrayed by a friend. One of Prudence Connor's Contacts or Allies betrays Prudence Connor, ending Prudence Connor's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Failed to qualify for Corporate Agent (Agent). |
4 |
30 |
Switched to Drifter (Wanderer). |
4 |
32 |
Prudence Connor run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Scout (Courier). |
5 |
35 |
Spend several years jumping from world to world in Prudence Connor's scout ship. |
6 |
36 |
Continued as Scout (Courier). |
6 |
39 |
When dealing with an alien race, Prudence Connor have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
40 |
Forced to continue current assignment. |
6 |
40 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
40 |
Continued as Scout (Courier). |
7 |
43 |
Prudence Connor's ship is damaged, and Prudence Connor have to hitch-hike Prudence Connor's way back across the stars to the nearest scout base. |
7 |
43 |
Gain 4 Contacts. Gain 1 Enemies. |
8 |
43 |
Failed to qualify for Worker (Citizen). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
46 |
A series of bad deals and decisions force Prudence Connor into bankruptcy. Prudence Connor salvages what Prudence Connor can. |
9 |
46 |
Returned to Drifter (Barbarian). |
9 |
48 |
Survived a risky adventure but gained nothing. |