Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Established a network of contacts. Gain 2 contacts. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
25 |
Involved in a gambling ring. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
An investigation takes on a dangerous turn. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Accepted a deal with criminal or other figure under investigation. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Birth or Death involving a family member or close friend. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Imperial trade restrictions force Rachael Fields out of business. |
7 |
38 |
Failed to qualify for Law Enforcement (Agent). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Scout (Courier). |
7 |
39 |
Rachael Fields's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
42 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
42 |
Continued as Scout (Courier). |
8 |
45 |
When dealing with an alien race, Rachael Fields have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
9 |
46 |
Continued as Scout (Courier). |
9 |
48 |
Rachael Fields's scout ship is one of the first on the scene to rescue the survivors of a disaster but Rachael Fields fail to help. Gain an Enemy. |
9 |
48 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |