Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
An investigation takes on a dangerous turn. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Rachael Garza's work ends up coming home with Rachael Garza, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
33 |
Became a Citizen (Colonist). |
5 |
37 |
Rachael Garza's business expands, Rachael Garza's corporation grows, or the colony thrives. |
5 |
37 |
Promoted to Citizen (Colonist) rank 1. |
6 |
37 |
Continued as Citizen (Colonist). |
6 |
40 |
Rachael Garza is rewarded for Rachael Garza's diligence or cunning. |
6 |
41 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
7 |
41 |
Continued as Citizen (Colonist). |
7 |
45 |
Moved to a new world. |
8 |
45 |
Continued as Citizen (Colonist). |
8 |
46 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
49 |
Gained a contact. |