Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Widely recognized. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Merchant (Broker). |
2 |
30 |
A good deal ensures Rachael Johnston is living the high life for a few years. |
3 |
30 |
Continued as Merchant (Broker). |
3 |
33 |
A series of bad deals and decisions force Rachael Johnston into bankruptcy. Rachael Johnston salvages what Rachael Johnston can. |
4 |
33 |
Became a Drifter (Barbarian). |
4 |
35 |
Suffer from a life-threatening illness. |
5 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
36 |
Rachael Johnston refused an offer of inducements to betray Rachael Johnston's faith. Gain 4 enemies. |
6 |
39 |
Continued as Believer (Missionary/Humanitarian). |
6 |
43 |
Rachael Johnston refuse to secretly provide religious rites for a dying leader or noble, because they do not share Rachael Johnston's faith. |
6 |
43 |
Forced to muster out. |
7 |
43 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
46 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
47 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
Rachael Johnston's ship or starport is destroyed by criminals. Gain them as an Enemy. |