Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Became a Entertainer (Performer). |
2 |
24 |
Win a prestigious prize. |
2 |
25 |
Promoted to Entertainer (Performer) rank 1. |
3 |
25 |
Continued as Entertainer (Performer). |
3 |
27 |
Public opinion turns on Reta Kabble. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
31 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
32 |
A good deal ensures Reta Kabble is living the high life for a few years. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
38 |
Make an unexpected connection outside Reta Kabble's normal circles. Gain a Contact. |
6 |
39 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
42 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
43 |
Promoted to Merchant (Free Trader) rank 4. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
47 |
A good deal ensures Reta Kabble is living the high life for a few years. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Failed to qualify for Journalist (Entertainer). |
9 |
47 |
Became a Drifter (Scavenger). |
9 |
49 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |