Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Reta Shea's work ends up coming home with Reta Shea, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
23 |
Find Ancient Technology. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
27 |
Betrayed by a friend. One of Reta Shea's Contacts or Allies betrays Reta Shea, ending Reta Shea's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Switched to Agent (Intelligence). |
4 |
31 |
Hard times caused by a lack of interstellar trade costs Reta Shea's job. |
5 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
32 |
Reta Shea aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Gained a contact. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
Make an unexpected connection outside Reta Shea's normal circles. Gain a Contact. |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |