Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Gain Enemy if Sa-wap A don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
24 |
Gain Enemy if Sa-wap A don't already have one. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Suffer from a life-threatening illness. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
33 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
33 |
Failed to qualify for Physician (Scholar). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Army (Army Support) with the new title Private. |
5 |
36 |
Assigned to a peacekeeping role. |
6 |
37 |
Voluntarily left Army Support |
6 |
37 |
Switched to Drifter (Wanderer). |
6 |
38 |
Attempted a risky adventure and was wildly successful. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
44 |
Sa-wap A run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Became a Citizen (Corporate). |
8 |
46 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
48 |
Continued as Citizen (Corporate). |
9 |
51 |
Sa-wap A befriend a superior in the corporation or the colony. |
9 |
52 |
Promoted to Citizen (Corporate) rank 1. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |