Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Continued as Drifter (Wanderer). |
3 |
33 |
Offered job by a patron. Now owe him a favor. |
3 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
34 |
Became a Agent (Intelligence). |
4 |
35 |
Given specialist training in vehicles. |
4 |
38 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
38 |
Continued as Agent (Intelligence). |
5 |
42 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
42 |
Became a Merchant (Free Trader). |
6 |
45 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
46 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
46 |
Continued as Merchant (Free Trader). |
7 |
49 |
Risk Salome Howell's fortune on a possibility lucrative deal and win. |
7 |
50 |
Promoted to Merchant (Free Trader) rank 2. |