Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Selma Byrd's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Betrayed by a friend. One of Selma Byrd's Contacts or Allies betrays Selma Byrd, ending Selma Byrd's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Scout (Courier). |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Returned to Merchant (Merchant Marine). |
5 |
34 |
Embroiled in legal trouble. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Smuggle illegal items onto a planet. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Selma Byrd's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
43 |
Switched to Drifter (Barbarian). |
8 |
44 |
Selma Byrd run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
44 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
44 |
Submitted to the draft. |
9 |
44 |
Switched to Scout (Explorer) with previous rank. |
9 |
46 |
Good fortune |
9 |
48 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Scout (Explorer). |
10 |
52 |
Nearly killed. Owe 25,000 for medical bills. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |