Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Attempted a risky adventure and was injured. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
24 |
Find Ancient Technology. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
Attempted a risky adventure and was injured. |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
31 |
Spend time with an alien race. Gain a contact. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
38 |
Selma Miller run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
38 |
Failed to qualify for Explorer (Scout). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
41 |
Established a network of contacts. Gain 2 contacts. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
44 |
Advanced training in a specialist field. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
46 |
Voluntarily left Law Enforcement |
8 |
46 |
Failed to qualify for Scientist (Scholar). |
8 |
46 |
Switched to Drifter (Wanderer). |
8 |
47 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
50 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
50 |
Retired at age 50. |