Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Moved to a new world. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
26 |
A good deal ensures Sigrid Garza is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
35 |
Make an unexpected connection outside Sigrid Garza's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
41 |
Sigrid Garza's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
41 |
Became a Noble (Dilettante) with the new title Wastrel. |
7 |
42 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
7 |
45 |
Promoted to Noble (Dilettante) rank 1. |
8 |
45 |
Attempted to change assignments. |
8 |
45 |
Switched to Noble (Administrator) with the new title Clerk and previous rank. |
8 |
46 |
Become deeply involved in politics on Sigrid Garza's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
49 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |