Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
22 |
Became a Scholar (Physician). |
2 |
26 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
2 |
26 |
Promoted to Scholar (Physician) rank 1. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Field Researcher (Scholar). |
3 |
26 |
Continued as Scholar (Physician). |
3 |
28 |
An expedition or voyage goes wrong, leaving Susie Cooper stranded in the wilderness. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
34 |
Win a prestigious prize for Susie Cooper's work. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
37 |
Susie Cooper's work is sabotaged by unknown parties. Susie Cooper start again from scratch. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Field Researcher (Scholar). |
6 |
38 |
Continued as Scholar (Physician). |
6 |
40 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Scholar (Physician) rank 2. |
7 |
42 |
Continued as Scholar (Physician). |
7 |
46 |
Caught cheating in some fashion, advancing Susie Cooper's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
46 |
A rival researcher blackens Susie Cooper's name or steals Susie Cooper's research. Gain a Rival. |
7 |
46 |
Gain an Enemy |
7 |
46 |
Promoted to Scholar (Physician) rank 3. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Switched to Scholar (Scientist) with previous rank. |
8 |
49 |
Entangled in a bureaucratic or legal morass that distracts Susie Cooper from Susie Cooper's work. |
8 |
50 |
Promoted to Scholar (Scientist) rank 4. |