Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Attempted a risky adventure and was injured. |
1 |
19 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Suzanne Wilson do not know what happened to Suzanne Wilson. There is a gap in Suzanne Wilson's memory. |
3 |
26 |
Failed to qualify for Cavalry (Army). |
3 |
26 |
Switched to Drifter (Scavenger). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Find valuable salvage. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
36 |
Became a Entertainer (Performer). |
6 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
40 |
Continued as Entertainer (Performer). |
7 |
41 |
One of Suzanne Wilson's pieces of art is stolen, and the investigation brings Suzanne Wilson into the criminal underworld. |
8 |
44 |
Continued as Entertainer (Performer). |
8 |
48 |
An investigation, tour, project or expedition goes wrong, stranding Suzanne Wilson far from home. |
9 |
48 |
Failed to qualify for Surveyor (Scout). |
9 |
48 |
Submitted to the draft. |
9 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
49 |
Embroiled in legal trouble. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Retired at age 52. |