Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Vessel participates in a diplomatic mission. |
2 |
26 |
Gain a contact. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Line/Crew (Navy). |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Sybil Murphy foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Vessel participates in a diplomatic mission. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |
5 |
34 |
Voluntarily left Engineer/Gunner |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
6 |
36 |
Failed to qualify for Enforcer (Rogue). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
37 |
Sybil Murphy do not know what happened to Sybil Murphy. There is a gap in Sybil Murphy's memory. |
7 |
37 |
Became a Merchant (Broker). |
7 |
41 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
41 |
Promoted to Merchant (Broker) rank 1. |
8 |
41 |
Continued as Merchant (Broker). |
8 |
45 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
45 |
Entered Merchant Academy with the Business curriculum. |
9 |
49 |
Join a social movement. |
9 |
49 |
Graduated. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Retired at age 49. |