Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
24 |
Sylvia Manning refused an offer of inducements to betray Sylvia Manning's faith. Gain 3 enemies. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
29 |
Sylvia Manning secretly provide religious rites for a dying leader or noble, although they do not share Sylvia Manning's faith. Gain an Ally in the family and a Rival who disagrees with Sylvia Manning's choice. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
4 |
30 |
Voluntarily left Missionary/Humanitarian |
4 |
30 |
Became a Noble (Administrator) with the new title Assistant. |
4 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
5 |
34 |
Continued as Noble (Administrator). |
5 |
38 |
Political manoeuvrings usurp Sylvia Manning's position. Gain a Rival. |
6 |
38 |
Continued as Noble (Administrator). |
6 |
42 |
time as a ruler or playboy gives Sylvia Manning a wide range of experiences. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
44 |
Offered job by a patron. Now owe him a favor. |
8 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
49 |
Smuggle illegal items onto a planet. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |