Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Established a network of contacts. Gain 3 contacts. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Thea Ellis's work ends up coming home with Thea Ellis, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
27 |
Thea Ellis's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
28 |
Encounter a Psionic institute. |
4 |
28 |
Tested for psionic powers |
5 |
31 |
Voluntarily left Scavenger |
5 |
31 |
Became a Scout (Surveyor). |
5 |
34 |
When dealing with an alien race, Thea Ellis botch an opportunity to gather extra intelligence about them. |
5 |
34 |
Thea Ellis's ship is damaged, and Thea Ellis have to hitch-hike Thea Ellis's way back across the stars to the nearest scout base. |
5 |
34 |
Gain 1 Contacts. Gain 2 Enemies. |
5 |
35 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
37 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Switched to Scout (Courier) with previous rank. |
7 |
43 |
Thea Ellis spend a great deal of time on the fringes of Charted Space. |
7 |
43 |
Gain a contact in an alien race. |
7 |
43 |
Forced to continue current assignment. |
7 |
43 |
Promoted to Scout (Courier) rank 2. |
8 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Scout (Courier). |
8 |
46 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
9 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
46 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
48 |
Thea Ellis is sent to a new community or parish to preach The Word among the poor. |
9 |
50 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |