Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Make an unexpected connection outside Theo Fields's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Make an unexpected connection outside Theo Fields's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
34 |
Voluntarily left Free Trader |
5 |
34 |
Became a Scout (Explorer). |
5 |
36 |
Theo Fields inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
36 |
Became a Citizen (Colonist). |
6 |
38 |
Theo Fields learn something Theo Fields should not have – a corporate secret, a political scandal – which Theo Fields can profit from illegally. |
6 |
40 |
Promoted to Citizen (Colonist) rank 1. |
7 |
40 |
Continued as Citizen (Colonist). |
7 |
42 |
Theo Fields's business expands, Theo Fields's corporation grows, or the colony thrives. |
8 |
44 |
Continued as Citizen (Colonist). |
8 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
47 |
Theo Fields retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
49 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |