Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
22 |
Invited to take part in a controversial event or exhibition that improves Tina McIntire's social standing. |
1 |
22 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
24 |
Contact with Government. |
2 |
26 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
3 |
26 |
Continued as Entertainer (Journalist). |
3 |
29 |
Expose or are involved in a scandal of some sort. |
4 |
29 |
Became a Scout (Explorer). |
4 |
31 |
Tina McIntire's scout ship is one of the first on the scene to rescue the survivors of a disaster but Tina McIntire fail to help. Gain an Enemy. |
4 |
31 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
5 |
33 |
Continued as Scout (Explorer). |
5 |
36 |
Tina McIntire inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
36 |
Became a Citizen (Colonist). |
6 |
37 |
Tina McIntire learn something Tina McIntire should not have – a corporate secret, a political scandal – which Tina McIntire can profit from illegally. |
6 |
37 |
Gain a criminal contact. |
6 |
40 |
Promoted to Citizen (Colonist) rank 1. |
7 |
40 |
Continued as Citizen (Colonist). |
7 |
43 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
43 |
Entered Merchant Academy with the Business curriculum. |
8 |
45 |
A prank goes horribly wrong. Gain a Rival. |
8 |
47 |
Graduated. |
9 |
47 |
Became a Merchant (Broker). |
9 |
47 |
Promoted to Merchant (Broker) rank 1. |
9 |
50 |
Good fortune |
9 |
51 |
Promoted to Merchant (Broker) rank 2. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Retired at age 51. |