Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Gained a contact. |
1 |
27 |
Left the colonies. |
2 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
27 |
Became a Drifter (Barbarian). |
2 |
30 |
Find valuable salvage. |
3 |
31 |
Voluntarily left Barbarian |
3 |
31 |
Became a Scout (Explorer). |
3 |
35 |
When dealing with an alien race, Tonya Sim botch an opportunity to gather extra intelligence about them. |
3 |
35 |
Psychologically damaged by Tonya Sim's time in the scouts. |
3 |
35 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
35 |
Attempted to change assignments. |
4 |
35 |
Switched to Scout (Courier) with previous rank. |
4 |
39 |
When dealing with an alien race, Tonya Sim botch an opportunity to gather extra intelligence about them. |
4 |
39 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
39 |
Attempted to change assignments. |
5 |
39 |
Returned to Scout (Explorer). |
5 |
43 |
When dealing with an alien race, Tonya Sim botch an opportunity to gather extra intelligence about them. |
5 |
43 |
Nearly killed. Owe 40,000 for medical bills. |
6 |
43 |
Voluntarily left Explorer |
6 |
43 |
Returned to Drifter (Barbarian). |
6 |
44 |
Suffer from a life-threatening illness. |
7 |
44 |
Became a Rogue (Thief). |
7 |
48 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
7 |
48 |
Promoted to Rogue (Thief) rank 1. |
8 |
48 |
Attempted to change assignments. |
8 |
48 |
Failed to qualify for Enforcer (Rogue). |
8 |
48 |
Continued as Rogue (Thief). |
8 |
51 |
Involved in a gambling ring. |