Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
20 |
A disaster leaves several injured, and others blame Velma Meyer, forcing Velma Meyer to leave Velma Meyer's career. Gain a Rival. |
1 |
20 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
24 |
Win a prestigious prize for Velma Meyer's work. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
30 |
Assigned to work on a secret project for a patron or organisation. |
3 |
30 |
Promoted to Scholar (Scientist) rank 2. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scholar (Physician) with previous rank. |
4 |
34 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Scholar (Physician) rank 3. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
35 |
Make a breakthrough in Velma Meyer's field. |
5 |
38 |
Promoted to Scholar (Physician) rank 4. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
40 |
An expedition or voyage goes wrong, leaving Velma Meyer stranded in the wilderness. |
7 |
40 |
Failed to qualify for Army Support (Army). |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
41 |
Attempted a risky adventure and was wildly successful. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
46 |
Attacked by enemies and injured. |
8 |
46 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
8 |
46 |
Gain Enemy if Velma Meyer don't already have one. |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
49 |
Velma Meyer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |