Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Win a prestigious prize. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
24 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
27 |
Find Ancient Technology. |
3 |
30 |
Promoted to Entertainer (Performer) rank 3. |
4 |
30 |
Voluntarily left Performer |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
31 |
Velma Weddall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Scout (Courier). |
5 |
35 |
Velma Weddall inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
35 |
Failed to qualify for Law Enforcement (Agent). |
6 |
35 |
Switched to Drifter (Wanderer). |
6 |
39 |
Good fortune |
6 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
40 |
Velma Weddall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
41 |
Velma Weddall accepted an offer of inducements to betray Velma Weddall's faith. Gain 400,000 in cash. |
9 |
44 |
Returned to Drifter (Wanderer). |
9 |
45 |
Attempted a risky adventure and was injured. |
9 |
45 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
48 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
48 |
Continued as Drifter (Wanderer). |
10 |
49 |
Velma Weddall do not know what happened to Velma Weddall. There is a gap in Velma Weddall's memory. |