Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Drifter (Wanderer). |
2 |
25 |
Attempted a risky adventure and was wildly successful. |
3 |
28 |
Continued as Drifter (Wanderer). |
3 |
30 |
Find an Alien Artifact. |
4 |
32 |
Continued as Drifter (Wanderer). |
4 |
33 |
Attacked by enemies and injured. |
4 |
33 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
33 |
Gain Enemy if Verdie Lynch don't already have one. |
4 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
36 |
Continued as Drifter (Wanderer). |
5 |
37 |
Verdie Lynch do not know what happened to Verdie Lynch. There is a gap in Verdie Lynch's memory. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Make an unexpected connection outside Verdie Lynch's normal circles. Gain a Contact. |
7 |
41 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
41 |
Retired at age 41. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Make an unexpected connection outside Verdie Lynch's normal circles. Gain a Contact. |
8 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
A series of bad deals and decisions force Verdie Lynch into bankruptcy. Verdie Lynch salvages what Verdie Lynch can. |
9 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
47 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
48 |
Verdie Lynch is sent to a new community or parish to preach The Word among the poor. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |