Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Scarred. Fully recovered. |
2 |
20 |
Failed to qualify for Enforcer (Rogue). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Amnesia. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Nearly killed. Owe 45,000 for medical bills. |
3 |
28 |
Gain Enemy if Vesta Lord don't already have one. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
34 |
Attacked by enemies and injured. |
5 |
34 |
Nearly killed. Owe 40,000 for medical bills. |
5 |
34 |
Gain Enemy if Vesta Lord don't already have one. |
5 |
36 |
Forced to continue current assignment. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
43 |
Good fortune |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Citizen (Colonist). |
8 |
47 |
Vesta Lord learn something Vesta Lord should not have – a corporate secret, a political scandal – which Vesta Lord can profit from illegally. |
9 |
48 |
Continued as Citizen (Colonist). |
9 |
51 |
Vesta Lord learn something Vesta Lord should not have – a corporate secret, a political scandal – which Vesta Lord can profit from illegally. |
9 |
52 |
Promoted to Citizen (Colonist) rank 1. |