Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Vida Staff run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Became a Citizen (Corporate). |
4 |
31 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Citizen (Corporate) rank 1. |
5 |
34 |
Voluntarily left Corporate |
5 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
34 |
Switched to Drifter (Barbarian). |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
36 |
Returned to Drifter (Wanderer). |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
43 |
Vida Staff do not know what happened to Vida Staff. There is a gap in Vida Staff's memory. |
8 |
43 |
Returned to Citizen (Corporate). |
8 |
47 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
9 |
47 |
Became a Merchant (Broker). |
9 |
51 |
Make an unexpected connection outside Vida Staff's normal circles. Gain a Contact. |
9 |
51 |
Promoted to Merchant (Broker) rank 1. |