Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
A sudden war destroys Vinnie Woods's trade routes and contacts, forcing Vinnie Woods to flee that region of space. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Switched to Citizen (Corporate). |
3 |
28 |
Advanced training in a specialist field. |
3 |
29 |
Promoted to Citizen (Corporate) rank 1. |
4 |
29 |
Continued as Citizen (Corporate). |
4 |
30 |
Vinnie Woods befriend a superior in the corporation or the colony. |
4 |
33 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
33 |
Continued as Citizen (Corporate). |
5 |
34 |
Vinnie Woods learn something Vinnie Woods should not have – a corporate secret, a political scandal – which Vinnie Woods can profit from illegally. |
5 |
34 |
Gain a criminal contact. |
6 |
37 |
Continued as Citizen (Corporate). |
6 |
40 |
Vinnie Woods learn something Vinnie Woods should not have – a corporate secret, a political scandal – which Vinnie Woods can profit from illegally. |
6 |
41 |
Promoted to Citizen (Corporate) rank 3. |
7 |
41 |
Continued as Citizen (Corporate). |
7 |
42 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
42 |
Failed to qualify for Field Researcher (Scholar). |
8 |
42 |
Became a Drifter (Wanderer). |
8 |
44 |
Vinnie Woods run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
45 |
Vinnie Woods have been following false teachings! |
10 |
45 |
Returned to Drifter (Wanderer). |
10 |
49 |
Vinnie Woods run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |