Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
3 |
25 |
Failed to qualify for Cavalry (Army). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
29 |
Vira Tow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Became a Scout (Explorer). |
4 |
32 |
Vira Tow's ship is damaged, and Vira Tow have to hitch-hike Vira Tow's way back across the stars to the nearest scout base. |
4 |
32 |
Gain 1 Contacts. Gain 2 Enemies. |
5 |
32 |
Failed to qualify for Broker (Merchant). |
5 |
32 |
Returned to Drifter (Wanderer). |
5 |
35 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
35 |
Became a Rogue (Enforcer). |
6 |
36 |
A job goes wrong, forcing Vira Tow to flee off-planet. |
7 |
36 |
Failed to qualify for Worker (Citizen). |
7 |
36 |
Returned to Drifter (Wanderer). |
7 |
38 |
Suffer from a life-threatening illness. |
8 |
38 |
Failed to qualify for Pirate (Rogue). |
8 |
38 |
Continued as Drifter (Wanderer). |
8 |
40 |
Find valuable salvage. |
8 |
42 |
Forced to muster out. |
9 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
46 |
Vira Tow come into conflict with a splinter group Vira Tow's own religion which maintains Vira Tow's version is the wrong one. Gain 2 Rivals. |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
46 |
Retired. |
10 |
47 |
Gained a contact. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |