Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Scholar (Physician). |
2 |
27 |
Refuse to join a cheat in some fashion. |
3 |
28 |
Continued as Scholar (Physician). |
3 |
32 |
Assigned to work on a secret project for a patron or organisation. |
4 |
32 |
Continued as Scholar (Physician). |
4 |
33 |
Severely injured. |
5 |
33 |
Failed to qualify for Corporate Agent (Agent). |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
35 |
Virgil Bluit run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
35 |
Became a Scout (Courier). |
6 |
36 |
Virgil Bluit discover a world, item or information of worth to the Imperium. |
6 |
39 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
39 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Continued as Scout (Courier). |
7 |
43 |
Virgil Bluit survey an alien world. |
8 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
43 |
Continued as Scout (Courier). |
8 |
44 |
Virgil Bluit's scout ship is one of the first on the scene to rescue the survivors of a disaster but Virgil Bluit fail to help. Gain an Enemy. |
8 |
44 |
Psychologically damaged by Virgil Bluit's time in the scouts. |
9 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
47 |
Continued as Scout (Courier). |
9 |
49 |
Virgil Bluit's ship is damaged, and Virgil Bluit have to hitch-hike Virgil Bluit's way back across the stars to the nearest scout base. |
9 |
49 |
Gain 5 Contacts. Gain 1 Enemies. |