Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Wendy Armstrong run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Failed to qualify for Pirate (Rogue). |
2 |
20 |
Switched to Drifter (Scavenger). |
2 |
24 |
Wendy Armstrong do not know what happened to Wendy Armstrong. There is a gap in Wendy Armstrong's memory. |
3 |
24 |
Became a Scout (Courier). |
3 |
27 |
Serve as the courier for an important message from the Imperium. |
3 |
28 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Courier). |
4 |
29 |
Wendy Armstrong have no idea what happened to Wendy Armstrong – they found Wendy Armstrong's ship drifting on the fringes of friendly space. |
5 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
31 |
Wendy Armstrong is caught in the periphery of a scandal. |
5 |
31 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
6 |
33 |
Continued as Believer (Missionary/Humanitarian). |
6 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
37 |
Continued as Believer (Missionary/Humanitarian). |
7 |
40 |
Wendy Armstrong aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
44 |
A sudden war destroys Wendy Armstrong's trade routes and contacts, forcing Wendy Armstrong to flee that region of space. |
8 |
44 |
Gain rebels as Enemy |
9 |
44 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
47 |
Wendy Armstrong come into conflict with a splinter group Wendy Armstrong's own religion which maintains Wendy Armstrong's version is the wrong one. Gain 3 Rivals. |
10 |
47 |
Switched to Drifter (Wanderer). |
10 |
51 |
Offered job by a patron. Now owe him a favor. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired at age 51. |