Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Wilda Head spend a great deal of time on the fringes of Charted Space. |
1 |
20 |
Gain a contact in an alien race. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Spend several years jumping from world to world in Wilda Head's scout ship. |
2 |
26 |
Promoted to Scout (Courier) rank 2. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Wilda Head's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wilda Head fail to help. Gain an Enemy. |
3 |
29 |
Psychologically damaged by Wilda Head's time in the scouts. |
4 |
30 |
Voluntarily left Courier |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
31 |
Betrayed by a friend. One of Wilda Head's Contacts or Allies betrays Wilda Head, ending Wilda Head's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
A good deal ensures Wilda Head is living the high life for a few years. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Embroiled in legal trouble. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Embroiled in legal trouble. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Given advanced training in a specialist field |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Embroiled in legal trouble. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Retired at age 51. |